TemporalSmoothing
Only in Wrap4D
Smoothes a sequence Geometry
using information of nearest frames. The positions of each vertex of the new Geometry
are smoothed based on information about neighbor frames. Can be computed multiple times, using neighbors of neighbor and so on.
This node was previously available as a Temporal Smoothing Tool.
Output
Geometry
Smoothed geometry
Parameters
- File Mask Source:
Source filepath mask for
Geometry
sequence. Must contain ‘#’ symbols- Neighbors:
Number of frames in both directions which will affect the current frame
- Iterations:
Number of iterations of temporal smoothing algorithm. Increases number of frames required for computation
Note
At least Neighbors * Iterations Geometries
are needed on one side of a frame to compute it.
How to specify a mask
In order to specify a file mask, replace sequence digits in a file path by a hash symbols #
.
If your folder structure is simple (for example, D:/CapturedData/Frame0001.obj
), you may select a single file using a file dialog. In that case, a tool will try to convert it to a required mask and fill range values automatically.